Selected Works

Next Yacht Group
AI Production · 07 2026A social launch campaign announcing the in house production of hulls and metal components for the group's future superyachts. Materials as the only subject, with the vessel teased only in the final seconds.

NamedSport Hero Film
AI Production · 05 2026A fully AI generated hero film for NamedSport, built around eight athletes and four product ranges. Designed as a modular system: one master film, four standalone cuts, four aspect ratios.

Alia TVC
AI Production · 03 2026A luxury inspired TVC promoting the recycling of electrical appliances by highlighting the precious metals hidden inside them.

Autostrade per l'Italia
AI Production · 01 2026A DOOH campaign across Milan announcing the company as a partner of the Milano Cortina Winter Games. Two subjects, a figure skater and a downhill skier, in an illustrative style built to sit apart from photographic realism.

Air Action Vigorsol
AI Production · 09 2025A social campaign for a tarot themed online activation, built around an original character: a Vigorsol fortune teller yeti in an ice cave. From a single static concept to four films, each with 6, 10 and 15 second cutdowns.
Air Action Vigorsol
The online activation needed a face, so we designed one from scratch: a yeti card reader with a purple turban, living in a neon lit cavern of ice and tarot decks. The client took the idea further than the original static brief and we developed it into four films, a teaser, a launch, a recall and a Spotify playlist piece, each with its own tone, from the slow atmospheric reveal of the cave to the direct call to action with the QR code. The real difficulty was timing: we started before consistency was a given and before Nanobanana existed, so holding the same face, fur, costume and cave across dozens of shots meant art directing the static generations through layered methods and workarounds, then carrying that reference into video. Editing, sound design and post tied the four pieces into one recognisable world.
- Original character design
- Consistency without current tools
- Four films, one world
- Static reference driven generation
- Cutdowns at 6, 10 and 15s